﻿using System;
using Platformer_Example.Content.Images.Player;
using Platformer_Example.Controller.Input;
using Transformable_Engine_v2.Engine.Transformable_Math.Geometry;

namespace Platformer_Example.Controller.Character.Player
{
    public partial class Player
    {
        protected override void CreateLadderIdleStateObjects()
        {
            
        }

        protected override void InitializeLadderIdleState()
        {
            Character.Sprite = SpritesheetPlayer.GetSprite(SpritesheetPlayer.LadderState.Climb0);
            Character.OriginAbsolute = new TE_Vector2(8, 32);
        }

        protected override void UpdateLadderIdleState(TimeSpan gameTime)
        {
        }

        protected override void EndLadderIdleState()
        {

        }

        protected override void OnKeyPressLadderIdle(InputState.Key key)
        {
        }

        protected override void OnKeyReleaseLadderIdle(InputState.Key key)
        {
        }
    }
}